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I am bread game stage 2
I am bread game stage 2













i am bread game stage 2

In my first level I began on the dining room table next to some sandwich making tools, like an ordinary piece of bread would.

i am bread game stage 2

In this, the game becomes part puzzle and part skilled bread-maneuvering. On my way to become bread I had to avoid the floor, water and any messes throughout the house as I needed to remain edible to some degree. This simple-sounding end-goal often proved to be much more challenging than anticipated. After the room became deserted I took control of said piece of bread, with my only goal being to become toast. Every level began with a sliced piece of bread in a setting where it would (usually) be found. Each note detailed a man who, as I completed more and more levels, became paranoid about a moving loaf of bread, a.k.a me. The “story” of moving bread is actually much more entertaining than I had anticipated, and is told through notes taken by therapist of the home owner. When climbing I often had to switch between moving the bread forward and pulling it back as it changed orientation by flipping up a wall.Īfter I (mostly) wrapped my head around the ways of controlling a moving piece of bread I began the main story mode. Again, this was pretty hard to get used to at first, and even after an extensive amount of time with the game, climbing could be a pretty major pain.

i am bread game stage 2

Each corner grips on command, and when attached to something the bread can be moved accordingly in all directions. The default slice of bread is controlled through the use of its 4 corners that can stick to just about any surface.

#I am bread game stage 2 how to#

I Am Bread’s movement concept feels pretty unnatural at first, and if I hadn’t followed a holographic piece of white bread up a wall, teaching me how to grip and alternate my grip I don’t think I would’ve made it. The tutorial is the first thing you’ll see after starting up the game, and unlike many other games this tutorial is crucial. I Am Bread is possible without one, but as the later levels become more intricate and reflex-dependent, the quick and natural layout of a controller is incredibly beneficial and recommended by the developers. While the zany journey of some bread kept me entertained for a surprisingly long amount of time, the game is far from perfect.Ī review copy of I Am Bread was supplied to us by Bossa Studiosįirst and foremost I recommend playing this game with a gamepad. Like Surgeon Simulator, which was also from Bossa Studios, I Am Bread is a purposefully wacky and buggy game that is as much a puzzle as it is an experiment with physics. I Am Bread is a gloriously silly adventure that takes a loaf of bread to multiple suburban settings as it attempts to complete its lifelong goal, to become toast.















I am bread game stage 2